Company History
  • 2014/03
  • Self-developed FFO published in Thailand.
    Self-developed LHO published in Indonesia.
    Self-developed FNO published in Hong Kong, Macao. (Re-launched)
  • 2014/01
  • Self-developed FFO published in United States.
    Self-developed FFO published in France.
  • 2013/10
  • Self-developed FFO published in Japan.
  • 2013/08
  • Self-developed FFO published in Taiwan.
    Self-developed FFO published in Hong Kong, Macao.
    Self-developed GDO published in Indonesia.
  • 2013/07
  • Self-developed LHO published in Thailand.
  • 2013/03
  • Self-developed GFO published in Hong Kong, Macao. (Re-launched)
    Self-developed LNO published in Korea.
    Self-developed GHO published in China.
  • 2012/11
  • Self-developed LHO published in Japan.
  • 2012/09
  • Self-developed GDO published in Thailand.
  • 2012/07
  • Self-developed FNO published in Indonesia.
    Self-developed LHO published in Hong KongˇBMacao.
    Self-developed LHO published in Malaysia.
  • 2012/06
  • Self-developed LHO published in Taiwan.
  • 2012/05
  • Self-developed GDO published in United States.
    Self-developed FNO published in Spain.
    Self-developed FNO published in South America. ( Portuguese version )
  • 2012/03
  • Self-developed FNO published in China.
    Self-developed GFO published in Russia.
    Self-developed GFO published in Malaysia.
  • 2012/02
  • Self-developed FNO published in German.
  • 2012/01
  • Self-developed FNO published in Korea.
    Self-developed FNO published in Thailand.
    Self-developed GDO published in Malaysia.
  • 2011/11
  • Self-developed GDO published in Japan.
    Self-developed GFO published in Italy.
    Self-developed JSO published in Indonesia.
  • 2011/09
  • Self-developed FNO published in France.
  • 2011/07
  • "Glory Destiny Online" (GDO) published in Taiwan.
    Self-developed GDO published in Hong Kong.
  • 2011/06
  • Self-developed JSO published in Thailand.
    Self-developed FNO published in United States and Malaysia.
  • 2011/04
  • Self-developed FNO published in Japan.
  • 2011/03
  • Self-developed GFO published in Indonesia.
  • 2011/01
  • Self-developed FNO published in Hong Kong.
    Self-developed FNO published in Malaysia.
  • 2010/12
  • Over-The-Counter ( OTC ) trading.
    Self-developed "Finding Neverland Online" (FNO) published in Taiwan.
  • 2010/11
  • Initial public offering (IPO).
  • 2010/10
  • Self-developed JSO published in Japan and North America.
  • 2010/09
  • Increased funding 3,800,000. Actual receipt capital was 153,800,000 NTD.
  • 2010/08
  • Self-developed GFO published in Thailand.
    Self-developed GFO published in South America. (Portuguese version)
  • 2010/06
  • Subsidiary merger - Easyfun entertainment.
    Self-developed GFO published in Malaysia.
  • 2010/04
  • Self-developed GFO published in German and Spain.
  • 2010/03
  • Self-developed GFO published in France and Korea.
    Self-developed JSO published in Hong Kong.
  • 2010/01
  • Self-developed "JiangHu Saga Online" (JSO) published in Taiwan.
  • 2009/12
  • Self-developed GFO published in North America and China.
  • 2009/11
  • Increased funding 149,999,980 and offset the deficit for 49,999,980. Actual receipt capital was 150,000,000 NTD.
  • 2009/10
  • Published "3 Game Online", "King Web".
  • 2009/06
  • Self-developed HBO2 published in Hong Kong.
  • 2009/05
  • Self-developed GFO CB in Japan.
  • 2009/02
  • Self-developed HBO2 published in North America, and CB in Malaysia.
  • 2009/01
  • Self-developed GFO CB in Hong Kong.
  • 2008/12
  • Easyfun self-developed the 3D MMORPG "Grand Fantasia Online" (GFO) released and published in Taiwan.
  • 2008/06
  • Published "Neo Steam Online".
  • 2008/04
  • Published "Nida online".
  • 2008/01
  • Published "MixMaster Online".
  • 2006/12
  • Self-developed "Holy Beast Online 2" (HBO2) published in Taiwan, Japan, and Hong Kong.
  • 2005/12
  • Easyfun self-developed the 3D MMORPG "Holy Beast Online" (HBO) released and published.
  • 2003/12
  • Easyfun entertainment online game developing company founded, and X-Legend owns its right of management.
  • 2002/12
  • Published game "Knight Online".
  • 2002/01
  • X-Legend was approved and founded, capital size 12,500,000, increased funding for 37,500,000 in April, actual receipt capital was 50,000,000 NTD.
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